It is not intended to cover here minor details of weapon characteristics, little used tactics or particulars of drill and sub-unit formations. Rather, in the light of the fact that several wargamers have admitted to little knowledge of tactics and difficulty in obtaining information to help them, these notes are intended to assist in understanding the realities behind the game rules and applying realistic tactics to wargaming within the Battleground game system.
Common misconceptions
or things you might like to forget
It seems to be an assumption that the more glorious cavalry or the more damaging artillery were the major tactical tools on the Napoleonic battlefield, with infantry playing a truly pedestrian, unglamorous and less decisive role. This period has also engendered a myth that says shock of impact, with the bayonet, was the conclusion and decider of every assault. This is perhaps because of the predominance of the depiction of attacks by infantry in close column having some sort of impetus that carried them through thin defending lines or somehow enabled their running rings around opposing columns, though the fact that fire from lines regularly defeated columns should have dispelled this. Not least in promoting this view among users of Battleground-type games is the game system itself, with fifteen-minute alternate turns in which one side moves and the other can do nothing. The whole idea of the assault is also promoted by the game because it has the potential to gain an extra 100m of ground and completely dislodge a defender, it is permitted to disrupted and fatigued units and even by those outnumbered by the defenders - for the false tactical gain of disrupting them regardless of cost to the attacking unit.
Line formation is sometimes seen as belonging to the British infantry (successfully) or outdated continental armies (unsuccessfully), used perhaps secondarily by other armies all of which attacked and defended in column. Fire combat can be seen in many a BG game being used by columns, even those weak, disrupted and against long-range and unsuitable targets, in every available fire phase for little gain and less attention to realism or common sense. Largely ignored is that fact that there was a strict discipline involved in fire tactics, linked to limited ammunition, troops' fatigue, weapon characteristics, battlefield conditions and command control.
Due to the quirks (I am inclined to say perversities) of the BG turn system,
infantry are perceived as being at least as manoeuvrable as cavalry and, though
precluded from actually assaulting horsemen, can chase them around the
battlefield, encircle and enfilade them while the cavalry must wait their turn
to move. Defensively, the square is seen rightly to be the best formation, but
its disadvantages and vulnerability are easily ignored, though because of those
it would not be adopted in reality unless the cavalry threat was very real.
Skirmishers seem to be a favourite of many gamers, probably because they give so
many fire opportunities and are used to block enemy moves. The game permits them
to gang together in densities of more than two men per metre whereas the correct
deployment was one fifth of that.
The NHWC game rules are intended to allay these and other misconceptions,
prompting realistic tactics and historical accuracy. As a corollary, therefore,
use of good tactics and a sense of what is realistic will fall within the rules
quite automatically.
Infantry on the battlefield
The great mass of all armies
were comprised of foot soldiers who invariably suffered the heaviest casualties
and usually decided the outcome of battle. The bulk were infantry of the line,
though this category can be subdivided. In most armies, at least in theory,
grenadiers were chosen from the strongest and bravest men and light companies
from agile good shots. Guards formations were of superior morale, trained
to a high standard or chosen from the experienced and proven elite of the army.
Light infantry, as whole units, were supposedly like the light companies, though
the French and their allies who emulated their organisation made light battalions
little different from the line infantry, though they could well be of slightly
higher morale due to a certain (if unfounded) esprit de corps. All the above
would habitually fight in close order, about 22"-25" (56-64cm) per man of
frontage, two or three ranks in depth. Light companies would act with the true
light infantry units - whether chasseurs, voltigeurs, jägers - to form a screen
for the main formations, clear or defend difficult terrain and use galling fire
to disrupt enemy attack or defence.
Close-formed infantry in battle were the only troops who could both take and hold ground,
particularly close terrain or over difficult obstacles. They would often assume
the routine, but vital, occupation of positions, static roles, digging of works,
mounting guards and manhandling of guns and vehicles. Artillery without infantry
were vulnerable to enemy troops, particularly cavalry. Cavalry without infantry
could threaten, charge and pursue, but could not take or hold a town or wood nor
defend anything - even themselves - by any means other than avoidance or
counter-attack.
Infantry weapons
Firepower was the principle weapon of the infantry. The musket, not
the bayonet, was the first- and most-employed weapon, most effective, damaging
and decisive. Even in modern armies an aura still surrounds the bayonet, the
flashing foot or more of bright steel (now dwindled to a stubby bottle-opener of
dull metal). Its introduction at the turn of the
eighteenth century changed the composition of units, making the musketeer his
own defender against cavalry and able to carry out a close assault on the rare
occasion it was needed. The first uses of formalised bayonet drill were defensive,
such as in seeing
off the Highlanders' wild charge at Culloden. In the American revolution, the
advantage of the regulars with bayonets over the locals without them was more
psychological than physical, but as Napoleon is reported to have said that the
ratio of those factors is three to one, this was a significant edge.
The effect of the bayonet continued to be more on the mind and will of the
opposition than on their physical wellbeing. The number of bayonet wounds
reported in comparison to other battle casualties was minute and anyone
witnessing the actual crossing of blades in combat would remark on the extreme
rarity of the event. Some, such as George Guthrie, asserted that formed
regiments "charging with the bayonet never meet and struggle hand to hand
and foot to foot; and this for the best possible reason, that one side turns and
runs away as soon as the other comes close enough to do mischief". General Lejeune said that bayonet
encounters were "very rare in modern warfare, for as a rule one of the corps is
demoralised by the firing, and draws back before the enemy is near enough to
cross muzzles".
Lejeune's indication of firepower being the decider is significant. Musketry was
the main means of inflicting damage available to the infantry as well as having
a moral effect of its own. Being under fire would cause a unit to fire back,
attempt to charge or to retire. It would not be ignored, certainly not in order
to fire at another unit not firing or even threatening, such as the 'cheating'
flank shots seen in so many wargames. Units under threat of or taking damage
will react to it, positively or negatively according to circumstance.
Theoretical rate of fire for muskets with cylindrical ramrods and conical
touchholes could be as rapid as one shot per 11-12 seconds, or 5-6 rounds per
minute. Fouling of barrels, need to change flints, smoke obscuration and other
delays (including a 3-second delay between sub-unit volleys to allow words of
command to be heard) reduced the effective rate of fire to 4-5 rounds per minute
or lower. This is the rate taken to mean firing in the Offensive Fire
phase of the game. The more rapid rate, used in emergencies and only when
possible, includes fire in the Defensive Fire phase also. This is why fire in
this phase is limited to close range, threatening targets or from units in good
order line formation with good targets in clear view.
Unit formations
The infantry formations used on
the battlefield in the eighteenth century were designed so that each man could
use his firearm or sidearm (sabre) effectively in any situation. The Napoleonic
column, with its phalanx-like shape, was a departure from this principle and was
a measure borne of necessity during the French Revolutionary wars, when the
half-trained French recruits were not capable of carrying out the demanding
evolutions in line without falling into disorder and confusion.
The tactics used in any age are dictated by the weapons available. The rate of
fire and effective ranges of muskets, cannon and howitzers in the eighteenth
century led logically to the development of the line as the normal infantry
combat posture.
Because firepower was primary,
the line was the preferred formation for close combat. Moving to that situation
was usually carried out in column, but deployment on or preferably just before the
objective was the normal practice, intended to bring the maximum number of
muskets to bear. "British line v. French column", with the line standing still
while the column marched straight into it, wasn't the intended tactic of either
side or the expected result of an infantry attack. The clash of the two
formations was rather the result of the use of terrain in defending a ridge and
advancing to fire on the column before it could deploy. One of the most
famous instances of this was at Waterloo, where the huge columns of d'Erlon's corps were caught in the act of deploying by infantry and cavalry
resulting in their complete defeat and pursuit to the gun line of the grand
battery.
If firepower were all that mattered, there would be no reason for the column
persisting as a tactical formation, but there are two other considerations. The
first is that columns were best preceded by sufficient skirmishers and only directed
at infantry lines which had been previously weakened at the intended point of
impact by prolonged, concentrated artillery fire. This makes use of the moral
effect on battered and harried units of a mass of troops advancing rapidly to
the attack, an effect so profound, if conducted well, that the enemy often 'gave
way whenever a French column came within a certain distance of them, and the
French generals never experienced much difficulty in bringing their columns to
this critical point'. It was in seeking this point, difficult to gauge with
defenders behind the terrain, where French columns usually came under the fire
of British lines or cavalry, as related above.
The second rationale for using columns is maintenance of formation. Some
commanders may have intended to press the assault in column, such as Gerard at
Albuera and others, but under heavy fire and confined by other units
it may have been impossible to deploy. Sometimes deployment seems to have been
as much a matter of individual or sub-unit initiative as command oriented
intent, leading to confusion and defeat if faced by a steady line. Choosing the
moment of deployment was therefore crucial and this remains true in the wargame.
Unless the terrain is prohibitive, deploying too early is preferable to
deploying too late, for the threat of close range enemies can produce exactly
the disorder seen in reality, while not deploying at all has the above mentioned
firepower penalties. If an assault were to come to the point of the bayonet, the
line was still the best formation to be in, because, just as it presented the
maximum number of musket muzzles for fire, each of those muzzles had a bayonet
affixed and made the greater number available for close combat too.
"The column is no doubt excellent for all movements short of the actual charge, but... the close column will be unequal to sustain the fire and charge of a good line aided by artillery. The natural repugnance of men to trample on their own dead and wounded, the cries and groans of the latter, and the whistling of the cannon-shots as they tear open the ranks, produce the greatest disorder, especially in the centre of attacking columns which blinded by smoke, unstedfast (sic) of footing, and bewildered by words of command coming from a multitude of officers crowded together, can neither see what is taking place, nor make any effort to advance or retreat without increasing the confusion: no example of courage can be useful, no moral effect can be produced by the spirit of individuals, except upon the head [of the column], which is often firm, and even victorious the moment the rear is flying in terror. Nevertheless, well managed columns are the very soul of military operations, in them is the victory, and in them also is safety to be found after a defeat. The secret consists of knowing when and where to extend the front." [Napier]
It is a pity that BG makes lines automatically disrupted by minor obstacles like hedges, as they were not really that cumbersome or difficult to keep in order. Firstly, the officers and men were, usually, trained to do just that and did so on a regular basis. Also, even a battalion in column was in fact a series of companies in line, each operating as a sub-unit while also part of the whole. Some manoeuvres were actually easier to complete in line than in column. Changing facing to a flank was a case of forming on a right- or left-marker with companies falling into the new line in turn. A column turning to a flank would have to wheel as a whole or by the leading companies forming first followed by other companies in succession.
Fire and movement
Due to the limited range of
muskets, fire and movement combinations for a single unit were restricted mainly
to one well aimed and prepared-for volley at 40-80 paces, followed at once by a
bayonet charge. The bayonet charge was the deciding factor, in succeeding by
forcing the defenders to retire or failing due to lack of morale of a faltering
attack. The fire would therefore ideally be given before the enemy had the
chance to fire, to affect the return volley with confusion, smoke and shock
effects. Continuous volley fire was likely to be of less effect due to the large
amount of smoke, decreasing carefulness in loading and aiming, fouling of
weapons, misfire rate and casualties among the firers.
In the 1790s the Prussians had a system of advancing at a slow, short pace with
alternate platoons making three long, rapid paces, firing and reloading while
the remainder caught up. Austrian regulations called for manoeuvre in the
proximity of the enemy to be carried out in two halves, one firing while the
other moved.
All this comes down to the same thing in game terms: units may fire and move but
fire effect is reduced by the modifier for moving units. The most effective fire
is from units standing to receive an attack. Firing during the assault was often
frowned upon, for reasons such as loss of impetus, difficulty in getting the
unit to advance again and, if attacking a naturally defensive or fortified
position, the 'absurdity of firing at stone walls'. Against such positions close
assault might be required if forced to attack them, though manoeuvre to avoid
and surround them seems the best option.
When receiving a cavalry charge, infantry were to hold their fire until
the horsemen were 40 paces away and then fire a battalion volley. It was not
unknown for steady infantry, in line in the open, to repel cavalry with fire.
After the effects of the volley it would be difficult for the cavalrymen to urge
their horses into a solid line of bayonets. The difference made by square
formation was to provide this kind of front all-round, with no flanks for
cavalry to exploit.
The use of cover from artillery fire was recommended to commanders, but little
in this respect is mentioned in battle accounts, except where the British were
concerned. Most continental armies were apt to deploy on open, forward slopes
where they presented generous targets. The use of deep formations would
exacerbate this, also preventing a ploy by troops in line formation whereby
files could open in the line of visibly approaching roundshot to allow them to
pass through harmlessly. Having troops lie down also reduced the possibility of
casualties, but the only sure way of suffering least from enemy fire was to keep
out of sight.
Regimental guns, nominally two 3pdrs or 4pdrs, were reintroduced to the French
army in late 1809. They were manned by infantrymen with scant training and
operated very much as part of the infantry and not in batteries. Their
accompanying the infantry, and the infantry's reciprocal responsibility for and
some reliance on them, had some stultifying effect on tactics and in some ways a
return to the staid ways of the ancien regime that the Revolutionary
armies had overthrown with their free, energetic battlefield manoeuvres. These
guns lasted into the Russian campaign, where nearly all were lost and not
replaced. Most other countries had abandoned regimental guns, but the Russians
continued to use their divisional light batteries in close support of the
infantry, for more of which see the page on artillery tactics.
Withdrawal
This has always been the
manoeuvre most fraught with danger. It was essential to exercise tight control
over the formation to prevent degeneration into confusion and rout.
The best method was to have alternate units march a given distance to the rear,
halt and face about while the remainder held their position and prevented the
enemy from attacking any unit in the flank or rear. Once the now rearward half
of the formation had faced up, the forward line would march back through them to
take a position a similar distance to their rear. Battalions would carry this
manoeuvre out in steps of 100m or so, though in a game turn they should move as
far as possible while still being able to turn about (75% of their move in the
latest NHWC pdt).
Brigade formations
Until quite recently before the
Napoleonic period, brigading of battalions had been an ad hoc business, units
being placed under a general officer as the need arose and seldom remaining
together from one action to the next. The development of more permanent
brigades, then divisions and finally corps was in recognition of some important
facts. The increasing size of armies made them unmanageable for any one man to
command without these graduated sub-formations, each serving together under a
general officer on a long-term basis. The esprit de corps engendered by
this arrangement made these brigades and divisions all the more effective as
they lived, marched, trained and fought together, sometimes over a period of
several years.
Just as it was important for a
unit to take up a formation appropriate to its role, the arrangement of the units
in a brigade would vary according to the brigade's current mission. Some armies
used the regiment as this step in their organisations, with Prussian brigades
being equivalent to other armies' divisions in the period 1812-15. Russian
regiments fielded three battalions each up to 1807 and these operated together
as a formation like a brigade.
One possible deployment would
be two battalions in line supported by the third in column, as was used by Russian
regiments at Eylau (top left) and Friedland. This has the advantages of maximum fire
frontage for the leading units, which may fall back either side of the
supporting unit if necessary. The reserve could be kept out of sight and
protected from fire, as here, until needed. For similar reasons but in an offensive role, l'ordre mixte employed one battalion in line, to deliver fire, with two in column on its flanks (top right). The whole would be preceded by the light companies from each battalion forming a screen of skirmishers to protect their advance and harass the defenders they were about to meet. On closing with the enemy, the skirmishers would fall back to allow the line a clear field of fire and the columns could advance either side to deliver the threat of close assault (bottom right). The principles of firepower, mutual support and a local reserve could be observed in brigades of any size and adapted to the terrain. The four-unit brigade defending the line of a stream, (bottom left) has half its strength in reserve, except that each of those battalions has detached skirmishers to occupy the wood on their right. |
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Higher formations
See also: How to deploy a Prussian brigade on the BG battlefield
Examples of division formations
Two brigades in echelon, or left flank refused
The left-rear brigade of Russians acts as a reserve to the leading one, protects the flank of the assault and can be committed to exploit the leading brigade's success, cover its failure or attack alongside.
"1-up" and "2-up"
The addition of a third brigade to the echelon creates either a leading centre brigade with strong reserves ("one-up", above) or leading flanks with a smaller central reserve ("two-up", below). The third brigade could otherwise be added to the refused flank, resulting in one flank leading with a strong reserve en echelon. The permutations are many and can be adapted to the terrain, opposition encountered and other local conditions. Each 3-battalion Russian brigade in these examples is "two-up", but these could equally be "one-up", in line or echelon as circumstances require.
The obvious common feature of these formations is the use of a reserve, in each case about one third of the total strength, though this may vary between one quarter and two thirds of the available units. A strong reserve may be preferable if other threats are expected, such as counter-attack (particularly on a flank), or if strong secondary defences are to be tackled once the enemy's first line has been breached. In any case, economy of force - using what is required and no more - avoids the unnecessary disruption of units and formations, dissipating strength in the initial contact. Therefore echelon or "one-up" would be more appropriate against relatively weak defenders, while "two-up" might be best against a strong position.
Two names in the Battleground lexicon particularly demonstrate this important
tactic: the usefulness and sometime necessity of trading ground for time,
casualties or tactical advantage. A look at the maps of Eylau and Quatre Bras
showing the situation about half way through the original proceedings reveal the
attackers, French in each case, having reached positions well up the
battlefield, apparently in the process of sweeping the fields entirely. But in
neither case was that the result. Nor were these positions reached by the French
battling every enemy unit over every yard of ground at the point of the bayonet.
Anyone attempting to contest, as the Russians at Eylau, every possible position
with every possible unit will find themselves reaching the 35% casualty limit by
early afternoon. In reality, the Russians had no real tactical choice other than
retiring from Davout's flanking attack, to retain at least some of their
cohesion and in many cases their lives. "Hanging the army out to dry" in a line
of defence of the indefensible and inconsequential only leads to losses from the
firepower of the larger, better French units. Careful withdrawal using the
terrain and reserve formations keeps the pressure off any one formation, keeps
casualties down and preserves formations for the necessary counter-attack when
the Prussians arrive.
At Quatre Bras, the Netherlands troops are incapable of holding any of the
ground they stand on at the start of the action or at least, if they do, it is
likely to be the last ground they ever hold. They should end up back at the
crossroads, just as the Eylau Russians should be the wrong side of Kulschitten,
because, unless the attack is very inept or very unfortunate, it is the only
wise tactical method if the army is to live to fight another day or
even later the same day.
The idea of having to hold on to ground in order to win is a false one (with a
few exceptions where a particular feature is of undeniable importance for
tactical reasons). In BG it seems to go hand in hand with two other
notions commonly seen in wargamers but impossible to justify in historical
reality (again, with rare exceptions not usually in the open field). One is the "take as many of them with us" idea: sacrificing units in the hope of causing at
least as much damage to the enemy as they can inflict. This is readily countered
with the use of effective firepower, which enables such defenders to achieve
their objective of dying where they stand but only taking an amount of expended
ammunition with them.
The second false tactical idea here is "it's a bridge/farm/wood/hill/etc., it must be important". Terrain features only have significance in a battle if they are part of a tactical plan, though there can be features that must be part of any plan. NHWC scenarios do not use objective points because it is up to the commander on the day to decide what his objectives are. Any plan for Waterloo that is successfully completed without a shot fired at Hougoumont makes that place as insignificant as an 'objective' as any open hex.
Sources
Rothenberg, The Art of Warfare in the Age of Napoleon,
1978/1997
von Pivka, Armies of the
Napoleonic Era, 1979
Haythornthwaite, Napoleonic Infantry, 2001